Contest operating primer

How to participate in amateur radio contests — from first contact to log submission.

Why contest

Contesting is the competitive side of amateur radio. The goal is to make as many contacts as possible within a defined time period. Contests are the best way to quickly improve your operating skills, test your station, and work new countries and states.

You do not need a contest station to participate. A 100W transceiver and a wire antenna can make hundreds of contacts in a major contest weekend.

The basics

The exchange

Every contest requires an exchange — a piece of information traded between stations. Common exchanges:

  • Signal report + serial number: "59 001" (most international contests)
  • Signal report + state/province: "59 CA" (Sweepstakes, state QSO parties)
  • Signal report + CQ zone: "59 03" (CQ World Wide)
  • Signal report + grid square: "59 CM87" (VHF contests)

The logging software

  • N1MM+ (Windows, free) — the standard contest logger
  • N3FJP (Windows, $50) — simpler, good for beginners
  • xlog (Linux, free) — basic but functional
  • macOS: SkookumLogger or RUMlogNG

The logging software tracks contacts, calculates your score, checks for duplicates, generates Cabrillo files for submission, and interfaces with your radio for automatic frequency logging.

The Cabrillo file

After the contest, submit your log as a Cabrillo file to the contest sponsor. The logging software generates this automatically. Submitting a log — even a small one — is good practice and supports the contest community.

Getting started

Your first contest

  1. Choose a contest. CQ World Wide SSB (October) and ARRL Field Day (June) are the largest and most beginner-friendly.
  2. Install logging software. N1MM+ for Windows, or your platform's equivalent.
  3. Read the contest rules. Each contest has specific rules about exchanges, bands, and time limits. The rules are published on the contest sponsor's website.
  4. Listen first. Spend 30 minutes listening to how experienced operators make contacts. The rhythm is fast: callsign, exchange, acknowledgment, next.
  5. Call CQ or search-and-pounce. Calling CQ (running) is faster but requires a strong signal. Search-and-pounce (S&P) means tuning across the band and answering other stations' CQs. New contesters should start with S&P.
  6. Submit your log. Even 10 contacts is a valid log. Submit it.

The rhythm of a contest QSO

Running (calling CQ): "CQ contest, [your call]" → other station responds with their call → you send "59 [your exchange]" → they send "59 [their exchange]" → "thanks, [your call]" → next. Total time: 15-30 seconds.

Search and pounce: Tune to a station calling CQ → wait for them to finish a QSO → send your callsign → they respond with your call and their exchange → you send your exchange → done. Total time: 10-20 seconds.

Major contests

Contest When Exchange Bands
CQ WW SSB Last weekend October 59 + CQ Zone 160m-10m
CQ WW CW Last weekend November 599 + CQ Zone 160m-10m
ARRL Sweepstakes November (SSB & CW) Complex exchange 80m-10m
ARRL DX Contest February (CW), March (SSB) Power (W/VE) or 59 + state 160m-10m
ARRL Field Day Last weekend June Category + section All bands
State QSO Parties Various Signal report + county Varies